Volcano games net




















Join other players talking about games. Visit the Y8 Forum. Go to Forum Hide. Game details. Added on 19 Mar Please register or login to post a comment Register Login. Confirm Something went wrong, please try again. Related games. Preschool HTML5. Lava Adventure WebGL. Shawn's Adventure WebGL. Where is Lily? Slope WebGL. Most of the time the gems you come across will be yellow ones, which are worth 10 points each. However, every now and again you will be treated to a red one, which is worth 20 points.

There is a maximum score you can gain from gems, though. As such I would advise you not to collect them for as long as possible, otherwise you will only make your life more difficult for yourself sooner than you need to.

Your score is calculated based on your best distance every meter you manage translating into one point from any one life, plus any bonus you collected from gems on all of your runs.

For example, let's say that on your first life you reached a distance of meters, then on your second you only managed , and on your third you managed From those three, the game would select the score of , and then add any bonus points for gems on to this to calculate your final score. Typing in glubgar at any point during play will give you an extra life.

It is best to try and do this at the start of the game as there are no obstacles to crash into. To begin with, actually go out of your way to avoid collecting the gems and just try to achieve as great a distance as you can.

As mentioned earlier, once you have maxed out on gems they will be replaced with fireballs that are extremely difficult to dodge. That being said though, if it's a choice between accidentally collecting a gem or faceplanting into a fireball, then obviously go for the gem. I personally spend my first two lives focusing only on achieving the greatest distance I can.

In order to be in with a chance of getting the avatar, you should aim for a minimum of about 1, meters. Although it is possible to get lower than this and still be able to make up the rest with bonus points from gems, doing so is leaving a lot to luck. Better to get a solid distance as a foundation for your score first, then you can start worrying about bonus points. As mentioned above, gems stop appearing once you get bonus points, but you can exploit the fact that gems will always arrive in groups of three to get a little extra.

When you have points, only collect two of the next grouping of three and skip the last one. This will bring you to only points and so another group of three gems will spawn, allowing you to collect them and bag yourself points before the fireballs start appearing.

If you're really lucky, the next grouping of three will have a red gem in it and you will be able to manage points. Or if you're super lucky, the next group will appear in a wide open part of the passage and a second group will have already appeared on the other side of the screen before you collect the first lot, meaning you can scoop points. For the ultra mega extremely lucky, the second group will also contain a red gem for a total of points.

As a final tip, if you find yourself facing an oncoming obstacle in a narrow passage and you can't decide whether to try going under it or over it, I usually try going underneath it. If you press the left mouse button you can regain altitude and return to the center of the screen much faster than if you are trying to lose height and have to wait for Glubgar to sink of his own accord. Being in the vertical center of the screen is crucial as it gives you maximum space to maneuver into position to avoid the next obstacle.

Another tip would be to not get distracted by random inscriptions on rocks. Twilight Town. Knights Village. Winter Journey. Ghostly Tales. Crossing The Ice. Old District. Search and Research. Covered In Ice. Lost Coins. Polar Fantasy. Family Bonds.



0コメント

  • 1000 / 1000